Battlefield 6 developer about matchmaking: “The skill is important, but far from the first place”

In his new post in X Sirland I tried to make a little clarity and calm the fans Battlefield.

Skill IS A Factor, But Far Down The List, and All Our Large Modes Need a Spread Skill to work well. The Sandbox Needs Many Different Types of Skill to Function Well, and That’s Also who The Matchmaker Teambalances to Makes Aven as Part of Thut Proocesses. 2/2

– David Sirland (@tiggr_) August 11, 2025

Explanation: Open Beta used all the priorities of the matchmaker, which we plan on the release. They are the same as in previous games. We put a ping and wait time for priority before most other factors.

The skill is a factor, but it is far from the first place, and all our large modes need a different degree of skill for normal work. The sandbox requires players with different types of skills, so the matchmaker also balances the teams to make them equal as part of this process.

David Sirland

Recall the first stage of open testing Battlefield 6 already ended – the shooter attracted more than 520,000 simultaneous players in Steam. Beta of the sixth part of the series became the most successful in the franchise. Gamers will soon be allowed to go into the game again-from 14th to 17 August.

Release Battlefield 6 will happen on October 10 on a PC (Steam, Epic Games Store), Xbox Series and PlayStation 5. Russian localization will not be brought to the game.

On August 11, the new Resident Evil film will not adapt the stories of familiar heroes

On August 12, Peak received the first global update with an additional biom

Battlefield 6

The best comments

The most “cool” that because of SBMM, https://bettingsitesnogamstop.co.uk/esports/ the unceasing rollers are turning into a rank. Thank you, I go into the game exclusively to sweat and be nervous.

As for Machmeyking – thanks for inventing the selection problem and solved it themselves, because there have never been a browser of servers, the technology of lost civilizations. Moreover, the fast start button has been in the BF since the time of the BF3. To whom [swearing word] interferes with a manual search for servers [another swearing word]? If your user of the infusoria shoe and cannot find the “server” button in the main menu and go manually, leave for such 70IQ this shitty button fast start, and give me the opportunity to choose what I want to play in the game I bought! There is a live example of BF5. Do not want to think with your head or you don’t care where to play – press the fast start button, and if you want to choose a card yourself – go ahead, server browser. There you have official servers – with reading rooms, and selected servers with lively administratives. What is the [swearing word] problem?

And also give me an AIM AISist to me, so that I just press the PKM and LKM for the murder of the enemy as a vegetable, or remove the consolers. You are freaks [developers] If you give the opportunity to disable the cross -platform game, leave the clumper on the default to the included! So that people who do not want to die from the console (who ignores all Aimpanchi by the covers, ignores the recoil system, just that the brow finally has another shooting, as if we were playing different games and everything flies to you) – they turned off the crumbs and searched for the rollers for 30 years. Do you want to get into the rink for a minute – turn on the cross -platform. I just hate it!

Emm and SBMM completely kill the variety in gameplay, the opportunity to play with friends and fan. They force them to play only with meters and against players who are felt as a reflection of you.

And most importantly, they remove the key element of games from the shooters – progression. In other games, over time, you feel how you start playing better, you no longer need to strain like when you just started. Opponents begin to be afraid of you, allies to appreciate you. Now – the better you play, the stronger the game will punish you. From this you catch only frustration.

Want to have fun for an engineer, waiting for opponents with a burner? Maybe you want to play purely on pistols? Or maybe nightmare with drones? Forget-now you will sweat every rink, most opponents will sit in the corners (after all, these are the most profitable positions), and an attempt to use something, in addition to meters, will immediately lower your to the below 1.

Because of SBMM, all the friends who used to play COD, she was abandoned. And BF players just do not fully understand how much the matchmaking match can strongly spoil the sensation from the game.

Thank God there will be Portal with a server browser. Perhaps after people feel all the charms of SBMM, most players will play through it.

I understand a little opponents of the rating selection, but in Batle even without it (or with him, who knows) a constant imbalance of teams. They complain below, they say, there are no light games, we must sweat. Well, imagine the game for the opposite side-when some bastard humiliates you the whole round. And in Batle, these are 90% of the games, even in the current Bete-people who can play are ragging an enemy team on the Resp or will never let some sector in a breakthrough where you can simply sit half of the team with snipers and what you will do to them. And I would just not refuse to see the balanced matches, where in five minutes the team does not lose all points on the map.

Well, in fairness, the developers of all games with SBMM assure that first of all, the selection is going on ping, and skill somewhere in tenth place is a priority, so you need to watch and test it yourself

This is solved not by SBMM, but by the distribution balancer to the team already on the server.

And in BF the problem with any imbalance is extremely rare, t.To. 64 people are involved in the battle, hit the sides ± evenly.

And in the end – no one stops simply changing the server if very evil rivals come across.

There is a share of truth in your words. I can give another argument from my practice. When I played in Solo and saw how the server for one team began to pile up what thread a handy “clan”, which began to play in one gate – I just went out. And I’m not alone. The server is usually quite fast empty. But the pile of one “hand -to -hand” clan is also not a panacea. It was many times when we, on the contrary, began to play with randomes in more harmoniously, so as not to lose such types from the principle. There is no unequivocal solution here. After all, where is the guarantee that SBMM will not do the same? I have seen the same in Bete in these 4 days. For one team "Cybercotlets" and for the other "Bota". And that SBMM did not sprout (although he did not work in Beta).

In contrast to SBMM, I’ll also add that at one time in BFV we “formed” the brittle “clan” and playing for about a year, we have already been recognized in the chat. However, we did not smoke for the "winners". This is not interesting. On the contrary, we were looking for servers and teams that we lost to help win. This brought much more emotions and lifted our ChSV, they say we went and turned the game over. And very often they found the same handy and jumped against, as the actors actually did and we were already starting to sweat. Когда у вас есть сыгранная пачка из 4 типов в ДС которая и танковать может, и летать и пехотой настреливать — игра сразу преображается. But I do not exclude that there are LOU IQ types that go down into piles of “clans” to bend the noobs and write in the chat that all noobs except them and finally ez. However, having met a worthy rebuff – you do not get anything other than calling from such crustaceans, but how nice it is to let such populations)))

IMO – Matchmaceing is a very contradictory thing in this game. On the one hand, the choice of the server gives you diversity in the choice of rivals, cards and ping, sounds cool. And this choice is as if not cool, but let’s take a look from the other side. SBMM I immediately take out the brackets, it does not bother me, it seems like a hand grows from the right place, but those whom he infringes is not condemned. I believe that the matchmaker closes the issues of cards (which no one would choose for the game under the ine conditions), the quick selection of the server (instead of sitting and filtering all the servants according to the mode, map and ping) and filling the server by players (instead of seeing 10 poor fellows trying to gather 32 people on an unpopular map and unpopular mode). And in total, it was as if the pluses are more gaining than the minuses.


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