Leading designer Kingdom Come: Deliverance II gave an interview to the Czech Indian Channel and revealed some additional details about the game.
Key points of interview:
In the sequel, preservation will be returned through a special drink – saving schnapps. However, the schnapps will become easier to scrap, and automatic saving without a drink will happen more often. The authors want to avoid situations when the players lost a couple of hours of progress, because they either did not have a schnapps, or they simply did not want to persist.
The plot of the second part will be a certain completion of the history. What exactly is expressed, not specified.
The combat system will not have five directions of attack, as in the original, but four. The mechanic with masterful blows, ideal blocks and combo is going to compensate for the loss.
One of the punishments for crimes will be a stigma on the body. Until it heals, the main character receives a fine for characteristics, and some characters treat him differently.
The philosophy of the game design is based on maintaining a depth, but to make mechanics clear and affordable. Users who will not figure out something can still enjoy the game.
Kingdom Come: Deliverance II It should be released during 2024 on PC (Steam, EGS), PlayStation 5 and Xbox Series. Whether there will be localization to Russian, it is still incomprehensible: at some point it was added to the list of translations on the page in Steam, and then removed. The game page in Russia does not open, but at the same time the description and design in the store are translated.
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Kingdom Come: Deliverance II
The best comments
Good, Vasya, took up the sequel of a masterpiece!
This is not Vasya, this is the third brother, everyone knows that they were triplets … There was Vasily, Vitaly and the youngest brother lost in the Czech Republic – Prokop. The hour will come, and all three brothers will reunite … The child of Belarus Vital, the child of Russia Vasily and the Child of the Czech Republic (Serezno, his name Prokop..XDD) Prokop and organize their own power … Halperion.
I heard the opinion that in practice (in reality) it is so)
“Why are you magnifying?!"
Here’s what for, not, only https://betoddscasino.co.uk/ one assassin Creed, where the enemies noble waiting for their turn, was missing. You just need to know the tactics – a well -aimed player of at least one enemy will have time to shoot from a bow, and from the rest, skillfully maneuvering and parrying blows.
The fact that you pay money for the game does not mean that they will adjust it to you. Bought = I agree with the mechanics of the game. And they are unlikely to deal with you play. Do you want – buy a shnaps. If you want – craft. Do you want – keep sleeping. Fundamentally do not like anything of this – do not pay money and do not play.
Why are you playing that you don’t bring you pleasure? Someone makes you? Well, seriously, the developments have a vision, they realized it, received sales with a fanbase and continued to sell it. You do not present to the creators of Army for the fact that the game somehow does not fit fans of a serious Sam?
Damn, that’s what you are blowing here? I also adjust all the games for myself so that it is interesting for me to play personally – manually exerting files or downloading mods that remove the limit of the maximum level of pumping, add a crosshair or the ability to persist anywhere, make manual saving backups in games with permanent death, use cheats and trains if the game begins to annoy, and not bring pleasure. Everyone will flush as he wants. But somehow there is enough mind not to put forward claims to the development of this way-their right to make the game as they consider necessary. Players’ right – to correct the game for yourself. All.
Well, right – at first Henry does not know how to fight (not like fencing), and it can easily break a village drill. And at some point, the skills are gaining and begins to show real fencing and the ability to fill the face of almost anyone.
I completely agree with you. It is also extremely necessary that Dark Souls and other games from From Software introduce a casual mode (I am exaggerating, but I see it as an author’s vision, which is the same regime and spoils, again, my own opinion is exclusively).
If you play the game, and not listen to people who at best dropped on the prologue, it turns out that the epic rollbacks for a couple of hours are possible only if you are hanging on these couple of hours on the map without doing nothing but walking at all except walking. The conservation is at the beginning of the quests, their surrender and, in the case of long, can be during. There is also preservation in a dream, which is difficult to avoid because of the mechanics of fatigue, and because of the place leading to the place where there is beds of hunger mechanics, and because of the abundance of sleeping places on the map. If you need to urgently interrupt, that is, a checkpoint when exit, and if you just need to survive right now, then buying a schnapps is not problems after a prologue. You can persist as much as you want, and the only thing that the local conservation system does not allow is the sails, which. Well, since the Sevskam is not a mechanic, but an exploit, either take its absence, or go by, if it hurts so painfully without him. Please, enough to be kept on fairy tales about which KCD is all "hardcore". The game "hardcore" Skyrim or Cyberpank for exactly 1 hour of adaptation to mechanics. Not “sweaty development of megahardkore”, but simple addiction to local rules.
Well, specifically here, I answered a dude who, under all the latest news on KCD, walks and whines so that the outfits make an arcade sequel for him, because he does not like the realism of the game. So I’m interested in why he is so eager to play in that which does not bring pleasure.
Question, of course, you have raised good here with das. But they did it, throwing him in the crowd. But it seems to me that the availability of Vavra sorifers much as less than the depth and complexity of the mechanic aimed at immersion.
Here you have made the discovery that in the RPG-sin, the combat indicators of the character depend on the pumping. Who would have thought.
All who are against "providing" must be driven from public transport and personal vehicles. Let the oats are bred and go on horses. Here he is hardcore.
You confuse the general achievements of technological progress with personal skills. If you do not know how to enter a personal car by going through a driving school, for you it will only sit on softly. You also will not move a mare with oats, without learning this.
You are not born with an eye before your eyes and the opportunity to save your life before an important event?)
And you have a choice – not to play a game created not for you)
The main thing is that not like a bog is naked, otherwise they will arrange it there.
In principle, you can make a nf-to-game on the advanced Slavic Eugenica. So to speak, the East European Bayoshok, only instead of rapechur and Colombia will be this same Halperion. Prokop accidentally sheds the experimental prototype of the Baltic 99 on his face, as a result of which his evil twin brother named Lukyan, spreading the Czech Republic of a chronic hangover, will be born. Triple, in order to prevent the onset of malt apocalypse, will visit the super -secret laboratories under the residence of Lukashenko on the moon and develop overtime superfect of fried potatoes, capable of neutralize a super -cholelier, after which they will cross, hmm, swords with a newly reserved evil brother.
A couple of days after the release, you download the version of the fashion for unlimited saves for the second part, the engine is the same.
P.S.: And if seriously, then 1.2 million downloads with 6 million copies sold (or already more?) – this is only every fifth if we admit that this is the number of unique downloads (100% not). Thus, the vast majority played a fashion without this and did not observe problems.
Perhaps the developers will add a mode for incidents, but I would like them to not do it.
Well, if you lost, then not critical. The mechanics are specific, but it takes place. Moreover, with a fairly simple set of actions of these screws in your pockets, at least pour in the penny amount.
The possibility of preserving in any way does not apply to casuals or hardcore, but even despite this why? You don’t want more people to get more people from the game?
I just want. Because too painless saves violate immersion. The possibility of quick conservation and loading automatically reduce the price of a mistake that you, under other circumstances, will decide not with your brain and available resources so as not to profess the last hour of progress, but with the help of F5-F9.
You no longer need to steam about Stlax and the selection of dark clothes and soft shoes to stain somewhere. F5-F9.
You no longer need to steam about quick movement without a horse and that bandits will be attacked on the way, from which it will not be possible to run away. F5-F9.
You no longer need to worry about the fact that you cannot bring down the price of an extra 100 coins. F5-F9.
You no longer need to worry about choosing a replica in a dialogue. F5-F9.
F5-F9. F5-F9. F5-F9. F5-F9. F5-F9. F5-F9.
You play so much interesting to play? If the goal is to dent with landscapes and go through the plot, then it is possible. But in this case, you can almost the same success on the flyer on the yutyub, there is also rewinding.
When you begin to appreciate the immersion and challenges that the game throws you, demanding from you thoughtfulness and awareness, you cease to perceive it as a “dubious design”.
And the fact that mods allow you to get around the conditions specified by the developers and adapt the game for yourself is wonderful. Use your health, no one will say a word. Just stop the chicken to say how it should carry the eggs from which you intend to make an omelet, add salt and pepper to your liking yourself.
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